BELC Hiver 2022 - Catalogue des formations

20 Éléments bibliographiques et sitographiques GEE, J. P. What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan, 2003. SCHMOLL, Laurence. L’emploi des jeux dans l’enseignement des langues étrangères : Du traditionnel au numérique, 2016,https://doi.org/10.4000/sdj.628 THOMAS, Siobhán. Ludoliteracy: Defining, Understanding and Supporting Games Education, http://gamestudies.org/1301/articles/zagal_book_review CHOU, Yu-kai. Actionable Gamification: Beyond Points, Badges and Leaderboards. 2014 Podcast : “Well played” https://soundcloud.com/michael-matera-820374895

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